gasilcritic.blogg.se

The darkness ii file tweaks
The darkness ii file tweaks













the darkness ii file tweaks
  1. THE DARKNESS II FILE TWEAKS INSTALL
  2. THE DARKNESS II FILE TWEAKS UPGRADE
  3. THE DARKNESS II FILE TWEAKS FULL

THE DARKNESS II FILE TWEAKS FULL

This component fixes this unnecessary drawback, letting Rangers and Paladins cast spells at their full caster level. Rangers cast spells as if 7 levels lower (so a spell that lasts 1 round/level only lasts 2 rounds if cast by a level 9 ranger), and Paladins cast spells as if 8 levels lower. Not only do they get spell slots and new spell levels much slower than Clerics or Druids (which by itself is fine), they also cast spells at a much lower level than they should. The makers of the Baldur's Gate games really were determined to make Paladin and Ranger spellcasting as crappy as possible. Let Rangers and Paladins cast spells at their full caster level Otherwise, this component does not change their experience requirements: in order to get to level 10 as a Cleric or Monk, you will still need 450000 experience. This component makes it so that Clerics and/or Monks (your choice) only require 160000 experience to reach level 9, putting it below the Baldur's Gate 1 XP cap.

THE DARKNESS II FILE TWEAKS UPGRADE

This means that they are locked out of the awesome fist upgrade they get at level 9 (which turns their fists into magical weapons for the first time in the game). Monks also can only reach level 8, since they use the same XP table as Clerics. By comparison, single-classed Mages and Druids can get 5th level spells, while multi-classed Mages and Druids can only get 4th level spells. Another issue with this is the fact that a single-classed Cleric does not have much of an advantage over a multi-classed Cleric in the long run, since both can obtain 4th level spells and no higher. Spells like Flame Strike and Champion's Strength are impossible to cast in Baldur's Gate 1, even though you do encounter scrolls for these spells. This means that they cannot ever cast 5th level spells in Baldur's Gate 1, even though Druids and Mages certainly can (with Sorcerers and Shamans it's okay that they can't cast 5th level spells in Baldur's Gate 1 because they have other major advantages). In Baldur's Gate 1 (minus Siege of Dragonspear), Clerics can only reach level 8 because the level 9 experience requirement is over the experience cap. Make it so that clerics and/or monks require only 160000 experience to get to level 9 This component lifts the movement restriction of the Shamanic Dance, allowing the Shaman to move around at full speed while dancing.

the darkness ii file tweaks

I thought that the Shamanic Dance would be more interesting to use if the Shaman could move around.

the darkness ii file tweaks

Fighters get 1 point per level Rangers and Paladins get 1 point per 2 levels.Fighters, Rangers and Paladins get 1 point per 2 levels.Fighters get 1 point per 2 levels Rangers and Paladins still get 1 point per 3 levels.This component lets warriors (particularly fighters) get proficiency points faster. Increase the rate at which warriors get proficiency points This component does not give fighters more proficiency points, so if they go for High Mastery at level 1 you can forget about giving them any other proficiencies. For the sake of giving fighters more of an identity, this component lets fighters take more than two proficiency points in a weapon at level 1. Yet for some reason the IE games prevent a fighter from taking more than two points in a weapon at level 1, even though this means that a level 1 fighter will be no more skilled at using weapons than a level 1 ranger, paladin or barbarian. The whole point of fighters is that they can gain more proficiency points in a weapon than any other class (excluding special cases like Archers). Remove the limit of two proficiency points in a weapon at character creation This component makes it so that any time each party member would be given a fixed amount of quest experience, the game instead gives six times as much experience to be divided among party members. The problem with this is that a solo character will get no more experience for completing a quest than the individual characters in a party of six, even though the whole fun of soloing is about getting more experience than normal. Make quest experience divided among party membersīaldur's Gate 2's major quests tend to give a fixed amount of experience to each party member on completion, rather than giving a lump sum that is divided among party members.

THE DARKNESS II FILE TWEAKS INSTALL

Here is a new tweak mod for your enjoyment! There are 24 components so far install whichever ones you want!















The darkness ii file tweaks